People Who Would Find Your .glb
File Useful
1. Game Developers
-
Unity and Unreal Engine both support
.glb
/.gltf
formats. -
Indie developers often look for asset packs or individual models on marketplaces.
2. AR/VR Creators
-
Platforms like 8thWall, ZapWorks, Lens Studio, and Spark AR use
.glb
files for web-based or social media AR experiences. -
Developers building for Quest, HoloLens, or Magic Leap use
.glb
in prototyping and production.
3. Web Developers and Designers
-
.glb
files are often used with Three.js, Babylon.js, or A-Frame to bring 3D into web environments. -
Webflow, Shopify (with AR support), and other modern website builders now support 3D preview through
.glb
.
4. NFT / Digital Collectible Creators
-
.glb
is used in NFT metadata for interactive display in metaverses or marketplaces like OpenSea, Rarible, or Spatial.
5. 3D Printing Enthusiasts
-
Though
.glb
isn’t the direct format for printing, it can be converted to.stl
or.obj
to make print-ready assets. -
Makers and designers often seek customizable, pre-rigged models.
6. Educational and Training Simulation Designers
-
Medical, military, and industrial simulations use
.glb
for lightweight model sharing and embedding in training software.
Where They Might Be Requesting Files
Marketplaces:
-
Gumroad (indie sellers often distribute .glb assets here)
Job Boards & Gigs:
-
Fiverr / Upwork (search: “3D Model” / “GLB format”)
-
PolyPizza – focuses on low poly
.glb
models -
Freelancer.com or PeoplePerHour
Communities:
-
Discord servers (e.g., for Spark AR, WebXR, Blender, Unity)
-
Reddit subs:
-
r/3Dmodeling
-
r/gamedev
-
r/webxr
-
r/Unity3D
-
-
Twitter/X, ArtStation, and Instagram tags: #3Dmodel, #GLB, #WebXR
Specialized Platforms:
-
Kivisense – fashion and retail AR
-
MORPH 3D – avatar and clothing customization
-
Ready Player Me – uses
.glb
for avatars and accessories
v0.dev Prompt: 3D-Aware Real-Time Camera Overlay Tool
Design a clean, downloadable interface for a desktop application that applies modular 3D overlays to a user’s live camera feed.
The app should emulate a 3D “dressing system” where virtual objects (like hats, glasses, shoulder pets) are anchored to the user’s body or face using real-time camera input.
🎥 Interface Requirements:
Show a live webcam preview
Include a panel labeled “Anchor Points” with common tags:
Head
,Eyes
,Shoulders
,Hands
Include a panel labeled “Available Objects”
Users can select 3D items (e.g., hats, glasses, horns, etc.)
Users can drag and drop objects onto anchor points
🧠System Logic (Describe in comments or code comments):
Use MediaPipe or similar for real-time 3D pose estimation and landmark detection (face, hands, torso)
Treat the video input as a flattened 3D avatar — attach virtual objects using coordinate anchors
Objects should:
Stay attached and aligned as the user moves
Respect depth occlusion: e.g., hat brim should render behind head when turned
🖼️ Visual Layout:
Clean, modular UI
One main window:
Left: Live camera feed with overlays
Right: Sidebar with object selection and anchor definitions
Top or bottom bar: Save/load custom looks, reset
🧩 Bonus Details:
Allow local import of
.glb
or.gltf
3D objects into the object libraryPrepare for virtual camera output via OBS or plugin system (no need to implement now)
This prompt will get you:
-
A UI scaffold for attaching objects to anchor points
-
A modular design to expand into true 3D object syncing
-
A clean starting point for integrating MediaPipe or your preferred pose tracking
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