People Who Would Find Your .glb File Useful
1. Game Developers
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Unity and Unreal Engine both support
.glb/.gltfformats. -
Indie developers often look for asset packs or individual models on marketplaces.
2. AR/VR Creators
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Platforms like 8thWall, ZapWorks, Lens Studio, and Spark AR use
.glbfiles for web-based or social media AR experiences. -
Developers building for Quest, HoloLens, or Magic Leap use
.glbin prototyping and production.
3. Web Developers and Designers
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.glbfiles are often used with Three.js, Babylon.js, or A-Frame to bring 3D into web environments. -
Webflow, Shopify (with AR support), and other modern website builders now support 3D preview through
.glb.
4. NFT / Digital Collectible Creators
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.glbis used in NFT metadata for interactive display in metaverses or marketplaces like OpenSea, Rarible, or Spatial.
5. 3D Printing Enthusiasts
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Though
.glbisn’t the direct format for printing, it can be converted to.stlor.objto make print-ready assets. -
Makers and designers often seek customizable, pre-rigged models.
6. Educational and Training Simulation Designers
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Medical, military, and industrial simulations use
.glbfor lightweight model sharing and embedding in training software.
Where They Might Be Requesting Files
Marketplaces:
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Gumroad (indie sellers often distribute .glb assets here)
Job Boards & Gigs:
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Fiverr / Upwork (search: “3D Model” / “GLB format”)
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PolyPizza – focuses on low poly
.glbmodels -
Freelancer.com or PeoplePerHour
Communities:
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Discord servers (e.g., for Spark AR, WebXR, Blender, Unity)
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Reddit subs:
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r/3Dmodeling
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r/gamedev
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r/webxr
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r/Unity3D
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Twitter/X, ArtStation, and Instagram tags: #3Dmodel, #GLB, #WebXR
Specialized Platforms:
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Kivisense – fashion and retail AR
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MORPH 3D – avatar and clothing customization
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Ready Player Me – uses
.glbfor avatars and accessories
v0.dev Prompt: 3D-Aware Real-Time Camera Overlay Tool
Design a clean, downloadable interface for a desktop application that applies modular 3D overlays to a user’s live camera feed.
The app should emulate a 3D “dressing system” where virtual objects (like hats, glasses, shoulder pets) are anchored to the user’s body or face using real-time camera input.
🎥 Interface Requirements:
Show a live webcam preview
Include a panel labeled “Anchor Points” with common tags:
Head,Eyes,Shoulders,HandsInclude a panel labeled “Available Objects”
Users can select 3D items (e.g., hats, glasses, horns, etc.)
Users can drag and drop objects onto anchor points
🧠System Logic (Describe in comments or code comments):
Use MediaPipe or similar for real-time 3D pose estimation and landmark detection (face, hands, torso)
Treat the video input as a flattened 3D avatar — attach virtual objects using coordinate anchors
Objects should:
Stay attached and aligned as the user moves
Respect depth occlusion: e.g., hat brim should render behind head when turned
🖼️ Visual Layout:
Clean, modular UI
One main window:
Left: Live camera feed with overlays
Right: Sidebar with object selection and anchor definitions
Top or bottom bar: Save/load custom looks, reset
🧩 Bonus Details:
Allow local import of
.glbor.gltf3D objects into the object libraryPrepare for virtual camera output via OBS or plugin system (no need to implement now)
This prompt will get you:
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A UI scaffold for attaching objects to anchor points
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A modular design to expand into true 3D object syncing
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A clean starting point for integrating MediaPipe or your preferred pose tracking
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