Whats this new skill good for?

 

People Who Would Find Your .glb File Useful

1. Game Developers

  • Unity and Unreal Engine both support .glb/.gltf formats.

  • Indie developers often look for asset packs or individual models on marketplaces.

2. AR/VR Creators

  • Platforms like 8thWall, ZapWorks, Lens Studio, and Spark AR use .glb files for web-based or social media AR experiences.

  • Developers building for Quest, HoloLens, or Magic Leap use .glb in prototyping and production.

3. Web Developers and Designers

  • .glb files are often used with Three.js, Babylon.js, or A-Frame to bring 3D into web environments.

  • Webflow, Shopify (with AR support), and other modern website builders now support 3D preview through .glb.

4. NFT / Digital Collectible Creators

  • .glb is used in NFT metadata for interactive display in metaverses or marketplaces like OpenSea, Rarible, or Spatial.

5. 3D Printing Enthusiasts

  • Though .glb isn’t the direct format for printing, it can be converted to .stl or .obj to make print-ready assets.

  • Makers and designers often seek customizable, pre-rigged models.

6. Educational and Training Simulation Designers

  • Medical, military, and industrial simulations use .glb for lightweight model sharing and embedding in training software.


Where They Might Be Requesting Files

Marketplaces:

Job Boards & Gigs:

  • Fiverr / Upwork (search: “3D Model” / “GLB format”)

  • PolyPizza – focuses on low poly .glb models

  • Freelancer.com or PeoplePerHour

Communities:

  • Discord servers (e.g., for Spark AR, WebXR, Blender, Unity)

  • Reddit subs:

    • r/3Dmodeling

    • r/gamedev

    • r/webxr

    • r/Unity3D

  • Twitter/X, ArtStation, and Instagram tags: #3Dmodel, #GLB, #WebXR

Specialized Platforms:

..........................................

v0.dev Prompt: 3D-Aware Real-Time Camera Overlay Tool

Design a clean, downloadable interface for a desktop application that applies modular 3D overlays to a user’s live camera feed.

The app should emulate a 3D “dressing system” where virtual objects (like hats, glasses, shoulder pets) are anchored to the user’s body or face using real-time camera input.

🎥 Interface Requirements:

  • Show a live webcam preview

  • Include a panel labeled “Anchor Points” with common tags:

    • Head, Eyes, Shoulders, Hands

  • Include a panel labeled “Available Objects”

    • Users can select 3D items (e.g., hats, glasses, horns, etc.)

  • Users can drag and drop objects onto anchor points

🧠 System Logic (Describe in comments or code comments):

  • Use MediaPipe or similar for real-time 3D pose estimation and landmark detection (face, hands, torso)

  • Treat the video input as a flattened 3D avatar — attach virtual objects using coordinate anchors

  • Objects should:

    • Stay attached and aligned as the user moves

    • Respect depth occlusion: e.g., hat brim should render behind head when turned

🖼️ Visual Layout:

  • Clean, modular UI

  • One main window:

    • Left: Live camera feed with overlays

    • Right: Sidebar with object selection and anchor definitions

    • Top or bottom bar: Save/load custom looks, reset

🧩 Bonus Details:

  • Allow local import of .glb or .gltf 3D objects into the object library

  • Prepare for virtual camera output via OBS or plugin system (no need to implement now)


This prompt will get you:

  • A UI scaffold for attaching objects to anchor points

  • A modular design to expand into true 3D object syncing

  • A clean starting point for integrating MediaPipe or your preferred pose tracking

Comments